Connect

Client: Cisco
Role: Art Direction, Design, Animation
2014

Pong: Interactive Floor Game

Each year, Cisco pushes the innovation engine further. This time, the efforts were focused on making connections between attendees more comfortable. The solution, an attendee-centric interactive projection game.

Using PONG as inspiration, attendees are invited to scan their event badge and enter the arena (a 25 foot in diameter constructed floor with retroreflective surface). Teams are connected base on an algorithm that will match both attendees with similar interests. Once all teams are introduced and in their respective zones, the connect challenge begins. The players must work and move together in order to defend their respective zone. 

01ConIddle
Parts_List
074Teams
083Teams
08ArenaIddle
092Teams
00Connect

The Possibilities 

Multiple sketches were generated prior to commit to a final decision, this also help the team understand all possibilities and level of work to achieve our final results. One of the most difficult challenges was to define the maximum number of players in the arena, to avoid a potential glitch in the middle of the match. The team came up with a simple solution: Once the duos were paired, the system  only detected one big mass. The players must stay together at all times otherwise the paddle explode and the team will get disqualified  automatically. 

10Play
11BlockMissed
12GreatDefense
13TeamWins
10Sketch
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12Sketch
13Sketch